CTO, Software engineer and Team leader
Posts tagged Week 6
Latest Flash UI changes
Jul 27th
Final preparations for tomorrow’s big show! See below the latest Flash movie.
We added :
- sounds in our application, allowing user to get auditive feedback
- background and confirmation for hit sounds for improving the User Experience, creating an immersive experience who tries to transpose the user into the real wood atmosphere
- self generating levels, allowing users to improve themselves beyond our ideas about their possibilities: the user gets 60 seconds levels in which he has to hit more and more animals as he becomes better in targeting ( and in ball retrieval )
- changed the aspect ratio of the game from 4:3 to 16:9 to More >
Flash UI changes
Jul 26th
Since last week the Flash application changed- I added support for numerical keys for hitting. We mapped the numerical keys 1 to 6 to the 6 animals positions that can be hit. This way, it is enough to press a key to simulate the throw of a ball.
The reason behind this application architectural change is that we needed an smart way to simulate the sensors that were hit, without actually having the entire setup in our workplace.


























