Posts tagged Extraneous game
Flash UI changes
Jul 26th
Since last week the Flash application changed- I added support for numerical keys for hitting. We mapped the numerical keys 1 to 6 to the 6 animals positions that can be hit. This way, it is enough to press a key to simulate the throw of a ball.
The reason behind this application architectural change is that we needed an smart way to simulate the sensors that were hit, without actually having the entire setup in our workplace.
The User Interface
Jul 18th
This week we work also on the User Interface – the Flash GUI. It was challenging since neither me nor Loredana had previous experience in creating games under this application.
Because of this fact, we searched for some advices on the net and after quite a long trial and errors we found something interesting here . Even that it didn’t met all requirements, this tutorial was what we needed to get a quick start.
The animal images are free clip arts taken from http://www.free-clipart-
After following the steps and understood the concepts,we modified the application to :
- Change the resolution, as it has to run on a projector
- Redesign the entire scene graphics, but keeping basic elements like scoring and timer.
- Change the game’s AI from
- how many simultaneously balloons you can hit in a specific period of time to
- having only one target available at one time and you can get another one only if you hit the current one
- Remove the old targets and create 6 new ones more appealing.
- Implement the Arduino interface classes taken from here.